Behaviors are a way of allowing LEGO creations on properties to perform actions that were added on May 4th, 2010. Once a model or brick has been placed on a property, the owner can click on the gear icon to add behaviors to their models. These behaviors allow for much more creativity and customization, and have been used to create some of the most visited properties. Behaviors can be unlocked by completing the following missions:
- Level 1: Model Movers
- Level 2: Clear Nimbus Rock!
- Level 3: Clear Chantey Shanty!
- Level 4: Clear Raven Bluff!
Pre-Made[]
These are the pre-made behaviors rewarded by achievements unlocked by completing the previous missions:
Behavior Name | How to get | Description | Image |
Basic Smash Behaviour | Model Movers | When attacked, model will smash, wait 10 seconds, then rebuild. | |
Basic Platform Behaviour | Model Movers | When interacted with, model will raise and lower. | |
Spin Right Behaviour | Model Movers | When interacted with, model will spin clockwise in a circle | |
Spin Left Behaviour | Model Movers | When interacted with, model will spin counterclockwise in a circle | |
Circular Patrol Behaviour | Model Movers | When interacted with, model will patrol in a counter-clockwise circle. | |
Sounds on Touch Behaviour | Clear Nimbus Rock! | Plays different sounds depending on what is touching or stops touching the model. | |
Proximity Build Behaviour | Clear Nimbus Rock! | Model will build when a player gets close, smash when a player moves away. | |
Touch Sensitive Platform Behaviour | Clear Nimbus Rock! | Model moves up and down when touched. The model also gives instructions when approached. | |
Manipulate Model Behaviour | Clear Nimbus Rock! | Allows a player to slide and rotate a model around. Interacting pushes the model forward and attacking causes it to spin. | |
Advanced Smash Behaviour | Clear Chantey Shanty! | Smashes model on attack then completely resets model and all behaviors | |
Fragile Model Behaviour | Clear Chantey Shanty! | Model will smash when any object touches it, or it encounters a loud noise from an explosive smash. Object rebuilds through various methods. | |
Imagination Dispenser Behaviour | Clear Chantey Shanty! | Dispenses imagination when interacted with. Recharges every 10 seconds. | |
Basic AI Behaviour | Clear Chantey Shanty! | This Behavior will enable your model to follow and flee from players. | |
Alarm Behaviour | Clear Raven Bluff! | An alarm will sound while a player is close to the model. | |
Damage Behaviour | Clear Raven Bluff! | Drains the Life of a player every second while touching the model. | |
Unleash Power-Ups Behaviour | Clear Raven Bluff! | Model drops Hearts, Imagination, and Armor when attacked. | |
Toy Robot Behaviour | Clear Raven Bluff! | Turn robot on and off. Robot will move forward until it encounters an obstacle. | |
Mouse Behaviour | Dragged from a Cat, Frog, etc. models | Basic Creature Behaviour |
Make It Yourself[]
There are also a list of behavior components to choose from so that personal behaviors can be created. This allows for much more customization in a player's property.
Triggers | Rotations | Movements | Navigation | Actions | Gameplay | States |
On Interact | Spin Left | Move Up | Follow | Play Sound | Drop Imagination Power-up | Change State to Home |
On Attack | Spin Right | Move Down | Flee | Smash | Drop Life Power-up | Change State to Circle |
When Near: Touching, Near, Far | Tilt Forward | Move Left | Return Home | Rebuild | Drop Armor Power-up | Change State to Square |
When Away: Touching, Near, Far | Tilt Backward | Move Right | Set Speed | Wait | Do Damage | Change State to Diamond |
On Impact: Any, Model, Terrain, Boundary | Roll Left | Move Forward | Chat | Unleash Stromling | Change State to Triangle | |
On Chat | Roll Right | Move Backward | Silent Chat | Unleash Pirate | Change State to Star | |
On Timer | Spin Left | Restart | Unleash Ronin | |||
On Start |
Gallery[]
Lego Universe: Behaviours Prototype